I ask why we're playing the pronoun game. After a while it dawns on me that no one has told me the name of this upcoming endeavor. The three of us discuss game design, crowd-sourced funding, and how the two companies, Frictional Games and thechineseroom, came to work together. This is how I was introduced to Amnesia: A Machine for Pigs.ĭear Esther writer Dan Pinchbeck of thechineseroom joins the call, his voice also brimming with glee. This is the first time his team can talk about his upcoming project. His voice booms in my headset he's obviously excited. It's serene and peaceful all around me, until I call Frictional Games designer Thomas Grip. It takes place sixty years after Amnesia: The Dark Descent at the turn of the twentieth century, yet the next game to carry the franchise's moniker will feel like familiar territory in one major respect: it is built to scare you senseless.
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